Horde Events occur every 10 days, except on day 100 and days after 200.
Hordes start at midnight and spawn 6 waves over the course of the night, each 75 blocks away in a random direction from the player. If a horde would spawn in a lit area, they instead spawn 1 block closer, and start again from a new direction if they would spawn too close to a player. It tries this 20 times, before ignoring light levels.
If a horde would spawn 30 blocks below the player, instead all entities are replaced by vespas that destroy blocks at the cost of health.
Spawn Table[]
Day | Spawns Per Wave | Spawn Table (Weight - higher number more common) |
---|---|---|
10 | 25 | Zombie - 26
Zombie Fireman - 2 |
20 | 26 | Zombie -26
Zombie Fireman - 2 |
30 | 27 | Zombie - 26
Zombie Fireman - 2 Nurse Zombie - 1 Mutant Zombie - 1 |
40 | 28 | Zombie -26
Zombie Fireman - 2 Reaver - 3 Nurse Zombie - 1 Mutant Zombie - 1 |
50 | 30 | Assimilated Human - 50
Assimilated Horse - 10 Assimilated Pig- 10 Assimilated Cow - 10 Assimilated Sheep - 10 Assimilated Wolf - 10 Assimilated Polar Bear - 10 Flying Carrier - 10 |
60 | 31 | Assimilated Human - 50
Assimilated Horse - 10 Assimilated Pig- 10 Assimilated Cow - 10 Assimilated Sheep - 10 Assimilated Wolf - 10 Assimilated Polar Bear - 10 Flying Carrier - 10 |
70 | 32 | Feral Human - 30
Feral Horse - 10 Feral Pig- 10 Feral Cow - 10 Feral Sheep - 10 Feral Wolf - 10 Feral Polar Bear - 5 Assimilated Big Spider - 5 |
80 | 33 | Feral Human - 30
Feral Horse - 10 Feral Pig- 10 Feral Cow - 10 Feral Sheep - 10 Feral Wolf - 10 Feral Polar Bear - 5 Assimilated Big Spider - 5 Primitive Longarms - 5 Primitive Summoner - 5 Primitive Reeker - 5 Primitive Manducater - 5 Primitive Yelloweye - 5 Primitive Bolster - 5 Primitive Arachnida - 5 Primitive Devourer - 5 Primitive Vermin - 5 |
90 | 35 | Feral Human - 30
Feral Horse - 10 Feral Pig- 10 Feral Cow - 10 Feral Sheep - 10 Feral Wolf - 10 Feral Polar Bear - 5 Assimilated Big Spider - 5 Adapted Longarms - 5 Adapted Summoner - 5 Adapted Reeker - 5 Adapted Manducater - 5 Adapted Yelloweye - 5 Adapted Bolster - 5 Adapted Arachnida - 5 Heavy Bomber- 5 |
110+ (50% of the Time) | 37 (Increases by 1.25 each time) | Zombie - 25
Zombie Crawler - 13 Foglet - 8 Unburied - 5 Mycosis - 5 Zombie Fireman - 3 Reaver - 3 Undead Swine - 3 Nurse Zombie - 2 Mutant Zombie - 1 |
110+ (50% of the Time) | 37 (Increases by 1.25 each time) | Rupter - 75
Assimilated Human - 15 Assimilated Cow - 3 Assimilated Pig - 3 Assimilated Sheep - 3 Assimilated Polar Bear - 3 Feral Human - 10 Feral Cow - 2 Feral Pig - 2 Feral Sheep - 2 Feral Bear - 2 Flying Carrier - 10 Grunt - 5 Assimilated Big Spider - 1 Heed - 1 Crux - 1 Warden - 1 Adapted Longarms - 2 Adapted Summoner - 2 Adapted Reeker - 2 Adapted Manducater - 2 Adapted Yelloweye - 2 Adapted Bolster - 2 Adapted Arachnida - 2 |
200 (Repeats Every 100 days) | 48 (increases by 12 each time) | (Opposite Team to Player)
Demoman - 1 Medic - 1 Engineer - 1 Pyro - 1 Heavy - 1 Scout - 1 Sniper - 1 Soldier - 1 |